Conditions of Participation

All those wishing to participate must complete the necessary application process by the deadline set out.


  • Must be blunt and of suitable quality for fencing

  • Federschwerts are to be used for the steel longsword tournament. A weapon by any generally decent maker like Regenyei or Danelli should suffice. Old style Red Dragon feders are not permitted but the new concept feders are acceptable.

  • In the case of sabres it will require a rolled tip or something to similar effect. If this is not the case it will need a bullet tip cover or similar. Same rule with makers as the feders. However we will not be allowing Hutton or the original Red Dragon produced Matt Easton sabres.

  • The plastic longsword tournament will be using Rawlings Synthetic longswords that we will provide.

  • All weapons will be checked by the judges prior to the competition

Protective Equipment (Steel)

  • Fencing mask (1600N is recommended. 350N will suffice provided it isn’t a Leon Paul)

  • Back of head protection (preferably an overlay to be used but as long as the head is fully protected that will suffice)

  • Gorget or similar throat protection (if not incorporated into the jacket)

  • Forearm and elbow protection (if not incorporated into the jacket)

  • Gloves that are sufficiently protective for sparring with the weapon you are using. Red Dragon gloves are not permitted for federschwert but are acceptable for sabre

  • Protective fencing jacket or gambeson (800N recommended)

  • 800N Plastrons are recommended (unless your jacket is 800N)

  • Hard chest protection is highly recommended for the sabre tournament, especially in the case of female participants

  • Groin protection for male participants

  • Thigh protection (skirt or long fencing jacket) is recommended

  • Knee and Shin protection


Protective Equipment (Plastic Longsword)

  • Fencing mask

  • Back of head protection (recommended)

  • Padded gloves

  • Protective fencing jacket or gambeson

  • Groin protection (highly recommended for male participants)

  • Any other protection would be recommended but not essential


  • It is expected that all participants will be respectful towards their opponents and the judges.

  • You are expected to pull your blows, only using appropriate force to score

  • Participants will be applauded for calling hits on themselves that have been missed

  • Participants will salute their opponent and the judges at the beginning of the bout.

  • Participants will shake hands with their opponent at the end of the bout



The structure of each tournament will be determined when the number of participants has been confirmed.


In the case of a simple round robin (everyone faces everyone) then at the end the wins will be added up. In the event of a tie it will go to number of draws. If this is a tie it will go to total number of rounds won, and failing that most points accrued. If there is still a tie then a tie-breaker round will be played to settle the deadlock.


If there are quite a few participants then they will be split into a number of pools. Pools will ideally be split to distribute different clubs and balance the level of skill. Winners (and possibly runners up) of pools will then go into a knockout stage. Pool rankings are determined the same way as a round robin.


Scoring Points

Each bout consists of 3 rounds. For longsword  play continues until one or both participants score 3 points. In sabre play is reset after a scoring hit is dealt and the round ends when one or both participant score 3 points. Scoring points can be achieved by the following:

  • Killing Blow – represents a hit that is deemed to have incapacitated your opponent (i.e. decent hit to the head, thrust to the chest, a decent cut to the torso). A clean disarm would also count as a kill. This is an automatic win (3 points)

  • Wound – represents a hit that would damage your opponent but not immediately incapacitate them (1 point).  If a participant scores 3 wounds they win.

  • Double Killing Blow – this occurs if both participants score a Killing Blow within the same tempo, be it two kills or a killing blow coupled with the opponents 3rd wound (3 points each)

  • Afterblow – afterblow is timed within the same movement

  • Grappling – grappling is permitted provided it is executed with control; although no joint locks or throws. The controlling participant must either strike opponent with the weapon or disarm them to score.