TOURNAMENT RULES

Conditions of Participation

All those wishing to participate must complete the necessary application process by the deadline set out.

Swords

  • Must be blunt and of suitable quality for fencing

  • At Wolf Call events federschwerts are to be used for the steel longsword tournament. A weapon by any generally decent maker like Regenyei or Danelli should suffice. Old style Red Dragon feders are not permitted but the new concept feders are acceptable.

  • At QuadroHEMiA events steel blunt longswords are used as opposed to federschwerts. Same rule with makers as the feders.

  • In the case of sabres it will require a rolled tip or something to similar effect. If this is not the case it will need a bullet tip cover or similar. Same rule with makers as the feders. However we will not be allowing Hutton style Hanweis or the original Red Dragon produced Matt Easton sabres.

  • All weapons will be checked by the judges prior to the competition

Protective Equipment

  • Fencing mask (1600N is recommended. 350N will suffice provided it isn’t a Leon Paul)

  • Back of head protection (preferably an overlay to be used but as long as the head is fully protected that will suffice)

  • Gorget or similar throat protection (if not incorporated into the jacket)

  • Forearm and elbow protection (if not incorporated into the jacket)

  • Gloves that are sufficiently protective for sparring with the weapon you are using. Red Dragon gloves are not permitted for federschwert but are acceptable for sabre. Lighter gloves may be used for sabre but we would reccommend something more padded particularly if you are likely to use your off hand whilst competing

  • Protective fencing jacket or gambeson (800N recommended)

  • 800N Plastrons are recommended (unless your jacket is 800N)

  • Hard chest protection is highly recommended for the sabre tournament, especially in the case of female participants

  • Groin protection for male participants

  • Thigh protection is recommended

  • Knee and Shin protection

 

 

Etiquette

  • It is expected that all participants will be respectful towards their opponents and the judges.

  • You are expected to pull your blows, only using appropriate force to score

  • Participants will be applauded for calling hits on themselves that have been missed

  • Participants will salute their opponent and the judges at the beginning of the bout.

  • Participants will shake hands with their opponent at the end of the bout

Structure

 

The structure of each tournament will be determined when the number of participants has been confirmed.

 

In the case of a simple round robin (everyone faces everyone) then at the end the wins will be added up. In the event of a tie it will go to number of draws. If this is a tie it will go to total number of rounds won, and failing that most points accrued (which is hit value scored less hit value taken). If there is still a tie then a tie-breaker round will be played to settle the deadlock.

 

If there are quite a few participants then they will be split into a number of pools. Pools will ideally be split to distribute different clubs and balance the level of skill. Winners (and possibly runners up) of pools will then go into a knockout stage. Pool rankings are determined the same way as a round robin.

 

Scoring Points

Each bout consists of 3 rounds. Play continues until one or both participants achieve a kill. Scoring points can be achieved by the following:

  • Killing Blow – represents a hit that is deemed to have incapacitated your opponent (i.e. decent hit to the head, thrust to the chest, a decent cut to the torso). A clean disarm would also count as a kill. This is an automatic win (3 points)

  • Wound – represents a hit that would damage your opponent but not immediately incapacitate them (1 point).  If a participant scores 3 wounds this is deemed to be a kill.

  • Double Killing Blow – this occurs if both participants score a Killing Blow within the same tempo, be it two kills or a killing blow coupled with the opponents 3rd wound (0 points each)

  • Afterblow – afterblow is timed within the same movement

  • Grappling – grappling is permitted provided it is executed with control; although no joint locks or throws. The controlling participant must either strike opponent with the weapon or disarm them to score.